First post – My adventures onto SVN

•January 31, 2010 • Leave a Comment

Welcome to my blog.

To start off, maybe I should talk a bit about myself. I live in Portugal, I’m 18 years and am a programmer/software developer/musician/writer.

In this first post I will just introduce you to my WIP: RaycastMan. RaycastMan is essentially a “miniature game engine”, encapsulating everything which makes a game engine, but at a much SMALLER scale.
It uses an old rendering method (called Raycast) which you might recall from games like Wolfenstein or Doom.
I won’t bore you with more details (mainly because it’s still in its early stages) you can find the repo here.

The .rar package there isn’t up to date, but the code trunk is. I titled this post “My adventures onto SVN” because it’s the first time I ever used SVN, and it was a pain in the ass to put to work! My working IDE is Visual C++ 2008 Express Edition and I couldn’t find any plugin for my SVN client (TortoiseSVN) except AnkhSVN. Well that didn’t work because from what I understood, it only works in the complete Visual Studio package (or at least it seemed so, as it only installed for my version Visual Studio 2005).
Basically I had to copy paste every source file into the trunk and commit changes. Might I had that I really like the usability of googlecode, actually it’s way better than sourceforge.

I’ll try to write some articles in the future about general stuff in software/game development.